From July 2011-May 2012 I had the opportunity to work on the unreleased MMO called Project Copernicus for an amazing team at 38 Studios. I learned so much during my team there, both as an artist and a person. This page represents some of the work that I have did before the spectacular collapse of the studio. Everything was left at various stages of development, and so is all works in progress/not final.
Highlights:
- Worked closely with game design through all stages of development to ensure a good balance of visual quality and game play.
- Worked as a world builder on zones from early stages of whitebox through polish.
- Collaborated with tech and FX artists to help create assets outside of world building including shaders and FX.
- Frequently collaborated and responded to tech performance reviews by making changes to comply with performance budgets while maintaining visual quality.
- Learned SpeedTree.