3D Models & Textures
Bioshock Infinite
Bioshock Infinite

Starting in June 2012, I had the good fortune to join the exceptional team at Irrational Games to help them ship Bioshock Infinite and all of it’s related DLC. Despite the shocking way that it ended, it has been a privilege to work alongside and learn from the uber talented people there. The rigorous collaboration, [...]

Project Copernicus
Project Copernicus

From July 2011-May 2012 I had the opportunity to work on the unreleased  MMO called Project Copernicus for an amazing team at 38 Studios. I  learned so much during my team there, both as an artist and a person. This page represents some of the work that I have did before the spectacular collapse of [...]

Cars 2
Cars 2

Over the last year (June 2010-June 2011) I have had the opportunity to work on the Disney/Pixar Cars 2 Video Game at Avalanche Software in Salt Lake City. It has been an incredible experience, and one that I won’t forget. Avalanche is a fantastic studio full of very talented artists/mentors that I was privileged to both learn [...]

Robot Tree Head
Robot Tree Head

This is a work in progress piece. It originally started as a personal project last year when I began working for Avalanche (Disney Interactive Studios) as an intern, but it turned into an opportunity to teach myself the Unreal Developer Kit (UDK) somewhere along the way. Everything in this scene is created by me. It was originally inspired by [...]